Collection

Showing posts with label cg. Show all posts
Showing posts with label cg. Show all posts

Thursday, December 29, 2011

Ted the Rabbit!

Through working from other artists concepts I thought working from one of Tony DiTerlizzi's would be fun then I saw Ted and thought he was such a unique character and especially different from ones I've made prior. He's been really fun to make. I'm glad I took on the endeavor and got the result! I'm excited to make more for my updated portfolio!

Tony DiTerlizzi's Ted

Modeled in Maya - Sculpted in Zbrush - Textured in Mari - Maya Mental Ray rendering

Thanks for visiting and enjoy! Happy Creating and have a happy new year! 









Mari's patch system makes it easy to texture multiple items on a model at once, just by offsetting the UV coordinate. Back in Maya I had 6 different shaders: 
Body/Head - Jacket - Hat - Bow - Belly Button - Buttons



Some in progress shots: 
The dreaded T pose ;o)
Sculpting


 Base Textures


Wireframe


More Mari Texturing


Look development




 And posed! 
Well almost, a friend pointed out he needed more weight where he was sitting, so there's the smidgeon of a difference from this to the finals above.

Thursday, December 8, 2011

Revamping portfolio

Hiya everyone!

Just a quick update with a piece I've been working on. Its one of the many I've been modeling to update my reel to land a modeling position, based on the advice I received from Zack Petroc. I need to finish the unwrap, sculpt more and texture it, but I'm very happy with how its coming along.








Based on a concept by Clio Chiang

Sunday, October 30, 2011

Industry advice to land a position

Slowly, but I suppose quickly, I'm making steps to land a position out here. I would love to be helping on an upcoming production with all of the wonderful creative minds!

Networking and visiting studios is so inspirational, and after some wonderful advice from a Disney artist I met at SIGGRAPH I'm aiming to improve and redo my demo reel to reach the caliber necessary to land the Disney Talent Development position or where ever else!

Some advice I got from him, and from other SIGGRAPH attending artists.

Model from art that is appealing and inspiring. He told me, sure we can draw but those concept artist can really draw and it shows you have a great aesthetic eye! It shows you can model from someone elses concept, and make sure to show their concept as comparison (of course crediting it and most likely asking them to use it before hand, they appreciate that). Of course if you have something you think is strong don't be afraid to use that either.

Having textured items is not entirely necessary when you're applying as a modeler but good if you can and want to texture it, show its polyflow of course and maybe an action pose of a character.

For environments give it character, make it seemed lived in, what era is it? who lives in that space, age or gender? what are their hobbies?

And above all as a general statement, know your strengths and focus, tailor your reel to that. Otherwise your reel will be over saturated with so many specialties and they wont know what you're applying for. If you have a reel like that, (I sure do ;o), you can use it as a supplementary piece to display your other skills, but make your specialty one first. Make it easy for them to put you on the yes pile!

If you want to create work for a vfx house, make it realistic as can be, animation studio appealing and full of character.

As for the intro, it doesn't have to be anything fancy schmancy, just a nice title card with your name, number, site, email and specialty. Repeat it at the end.

Best things to do, keep trying, be persistent, productive and confident. You may not be where you want to be at a certain moment but keep trying and being positive, and you'll reach that dream!

Well, that's about it for the moment, if you have any questions feel free to ask!
Happy creating!
~Brittany

Friday, August 12, 2011

SIGGRAPH finalle


 Well here I am sitting at the Vancouver train station waiting to go home. It has been a wonderful absolutely brilliant week. SIGGRAPH is just amazing! So many people to meet, talk to, things to see and learn and the city of Vancouver is beautiful! I see why they say it feels like family there, everyone loves their work and will talk about it giving you tons of advice as well as sparking new connections. Its such a like minded community, being engrossed in improving the world of technology and graphics as well of course as the film and games industry.

Once I'm on the train I'll have a post of all of the professional tips for landing a job. I got a chance to talk to Disney, The Foundry and Sony Imageworks personally which was really nice and I thank them all for their wonderful kindness and time. The summation of it is you have to be where the work is which means in four more weeks I'll be in LA, since at the moment I cant go out of the country just being a graduating student.

Overall I had really positive responses from my reel, just to make specific ones on top of it, for texturing and modeling. My updated reel link is Reel: Brittany Drew