Tony DiTerlizzi's Ted
Modeled in Maya - Sculpted in Zbrush - Textured in Mari - Maya Mental Ray rendering
Thanks for visiting and enjoy! Happy Creating and have a happy new year!
Mari's patch system makes it easy to texture multiple items on a model at once, just by offsetting the UV coordinate. Back in Maya I had 6 different shaders:
Body/Head - Jacket - Hat - Bow - Belly Button - Buttons
Some in progress shots:
The dreaded T pose ;o)
Sculpting
Base Textures
Wireframe
More Mari Texturing
Look development
And posed!
Well almost, a friend pointed out he needed more weight where he was sitting, so there's the smidgeon of a difference from this to the finals above.
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